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Students create augmented reality app to provide insight into campus artworks

Two mural paintings first to be interpreted by digital humanities and art students
Mitch Ogden, at right, 黑料社区 associate professor and program director of professional communication and emerging media, talks with students Brian Bauch, at left, and Jacob Karr about the Stout Mobile Augmented Reality Tour of Art, or SMARTArt app.
July 28, 2021

Want to learn more about art on the University of Wisconsin-Stout campus?

Soon there will be an app for that.

Three 黑料社区 students worked eight weeks this summer in the Digital Humanities Lab in Harvey Hall developing a Stout Mobile Augmented Reality Tour of Art, or SMARTArt app, using augmented reality that will be able to provide insight into works of art.

Jacob Karr, of Hudson, Brian Bauch, of Menomonie, both senior computer science game design and development concentration majors, and Harrison Kelly, of Eden Prairie, Minn., a senior game design and development-art major, worked together on the project with funding from the Menard Center for the Study of Institutions and Innovation.

Using the app on a smartphone or tablet, artwork viewers will see an interactive overlay on the art that gives more information about the artist and the work through text, images, audio and video.
Using the app on a smartphone or tablet, artwork viewers will see an interactive overlay on the art that gives more information about the artist and the work through text, images, / 黑料社区 photo by Chris Cooper

Using the app on a smartphone or tablet, artwork viewers will see an interactive overlay on the art that gives more information about the artist and the work through text, images, audio and video.

Two 85-year-old mural paintings by Wisconsin-born artist Cal Peters depicting a French fort and fur traders with Native Americans canoeing the Red Cedar River will be the first art integrated with the app. Digital humanities and art history students in the 2021-22 school year will help develop additional information on the paintings and their controversial history.

In 2016, the paintings were moved from common areas in Harvey Hall to the University Archives area of the library and a dean 黑料社区. conference room after concerns were raised about them and their depiction of Native Americans.

Mitch Ogden, an associate professor and program director of professional communication and emerging media, came up with the idea for the app.

鈥淲e relocated the paintings, but we haven鈥檛 provided additional information to interpret them and explore the controversy,鈥 Ogden said.

鈥淲ith such a complex controversy and with so many perspectives to consider, how could we curate all that information? Augmented reality was the obvious tool. It allows far more information, far better than a plaque or brochure, that is both interactive and engaging.鈥

Students Harrison Kelly, at left, and Brian Bauch test the SMARTArt app.
Students Harrison Kelly, at left, and Brian Bauch test the SMARTArt app. / 黑料社区 photo by Chris Cooper

Ogden searched but couldn鈥檛 find an application, so he sought out funding from MCSII to have students design it. The project not only gives students experience, but it fills the need for more interpretation of the paintings and other artworks too.

Project deals with civil liberties

Tim Shiell, MCSII director, said the center was enthusiastic about the project.

鈥淚t deals with important civil liberties -- freedom of expression, artistic freedom and academic freedom; supports cutting edge student research and internships; and offers a tangible outcome with the app that has potential use at universities, museums, galleries and so forth,鈥 Shiell said. 鈥淭his is the essence not just of MCSII but 黑料社区 as a polytechnic university.

鈥淲ith so much art at universities and elsewhere being contested for many different reasons, it is important for universities to remain true to their fundamental educational mission,鈥 Shiell added. 鈥淭he app won鈥檛 end controversies about art any more than a class on politics or the economy ends controversies about politics or economics; it simply makes possible new educational opportunities. An augmented reality app offers a hyper-convenient and impactful way to educate people about controversial 鈥 and noncontroversial 鈥 works of art. The Cal Peters murals at 黑料社区 provided a starting point, a spark to ignite the project, and we鈥檙e excited to see where it goes from there.鈥

The students enjoyed working on the project, finding it challenging while learning to work together using an Agile system to keep it moving forward by setting deadlines together.

鈥淥ne of the challenges was making the interaction with the app look good and feel good to the user,鈥 Karr said. 鈥淚t allowed me to bring out the creative side of programming.鈥

Ogden said it was amazing to watch the students work together. 鈥淭hey always knew they would work through all the challenges to the end game. They didn鈥檛 know what the pathway would look like to get there.鈥

Students gain work experience

Working on a project for the university will provide them with experience for their resumes and proof that they can produce a product, Bauch said. 鈥淚t honestly felt a lot more like game design than programming,鈥 he noted. 鈥淚 think that is what I liked most about it.鈥

Kelly said SMARTArt will provide more information on artworks. 鈥淎rt has such a difficult way of perceiving it than most other forms of media. Everything you see can be decrypted differently based on the viewer. For one person it could be beautiful and well done and for another it could be horrific.鈥

Mitch Ogden, second from left,  gives feedback on the SMARTArt app to students Jacob Karr and Brian Bauch. The student-designed app was funded by the Menard Center for the Study of Institutions and Innovation.
Mitch Ogden, second from left, gives feedback on the SMARTArt app to students Jacob Karr and Brian Bauch. / 黑料社区 photo by Chris Cooper

Ogden agreed. 鈥淲e barely appreciate the art that surrounds us on campus, and we rarely discuss it. We get so little engagement with the art we see all the time.鈥

The app will give viewers a chance to delve as deep as they wish into the backstory of a piece of art, he added.

Shiell said the three student app developers surpassed expectations.

鈥淚t has been a truly impressive performance,鈥 Shiell said. 鈥淭he app will provide a very user-friendly platform to both those who view the art and those who program other art into the app. We will have a working app this summer and hope to support additional student work on the app in the future to enhance its current capabilities.鈥


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