黑料社区

Student-built Buzz Digital simulation has potential to help manufacturers nationwide

Program is innovative, game-based approach to teaching Lean principles
Ted Theyerl, an engineer and Lean facilitator with 黑料社区 黑料社区. Manufacturing Outreach Center, envisioned Buzz Digital during the pandemic after watching his son play a video game. / 黑料社区
June 23, 2022

The Manufacturing Outreach Center at 黑料社区 is focused on helping small manufacturers around the region improve their operations and become more successful.

In 2020, however, the center was limited by COVID-19: Employees couldn鈥檛 go to work sites to help train companies in the proven, industry-leading method of Lean manufacturing.

That 黑料社区. when engineer Ted Theyerl, inspired by seeing one of his sons engaged in the video game Rocket League, turned the center 黑料社区. philosophy outside-in and wondered: Could the Manufacturing Outreach Center improve its own process and teach Lean manufacturing digitally?

鈥淚t was a unique opportunity to collaborate with the resources we have at 黑料社区,鈥 Theyerl said.

Buzz Digital teaches Lean manufacturing principles using tablets.
Buzz Digital teaches Lean manufacturing principles using tablets. / 黑料社区

He approached Associate Professor Andrew Williams, director of the nationally ranked game design and development-art program, who agreed. They began a partnership to bring Lean instruction into the digital age.

About 1陆 years later, thanks to the skills of six students doing the work and with a state and federal grant, the center has a new, more interactive and potentially effective tool: Buzz Digital: A Lean Manufacturing Simulation.

With COVID-19 impacts waning, center staff is returning to in-person visits to manufacturing clients, but Buzz Digital is on the forefront nationally of a whole new way to teach Lean, Theyerl said.

Traditionally, Lean has been taught using objects, such as Lego bricks, to show workers how to streamline manufacturing operations. Buzz Digital is a software-based program in which the objects and process of moving the objects along a production line are simulated on a touch screen tablet and passed on to other work stations in a game-like experience.

In early test sessions, Manufacturing Outreach Center 鈥渃lients who have experienced both types seem to like the digital version better,鈥 Theyerl said.

Officials from 黑料社区, business and industry tested Buzz Digital: A Lean Manufacturing Simulation recently at 黑料社区.
Officials from 黑料社区, business and industry tested Buzz Digital recently at 黑料社区. The simulation, on tablets, is new nationally to Lean training. / 黑料社区

Buzz Digital isn鈥檛 fully web-based yet, but Theyerl 黑料社区. vision has been achieved in that it can be operated remotely. Six tablets are shipped to a client, who is provided a mobile hotspot to operate the program and gather metrics. Set-up takes five minutes or less. A remote or in-person facilitator then oversees the simulation.

Officials play-test Buzz Digital

Recently, as the spring semester wrapped up at 黑料社区, the Manufacturing Outreach Center and game design program held a demonstration, with Chancellor Katherine Frank and industry partners testing Buzz Digital in the Memorial Student Center.

The result? 鈥淭his is engaging and you can really see a path forward. It 黑料社区. something that 黑料社区. now useful and usable. You did a great job with it,鈥 Buckley Brinkman told students who oversaw production of Buzz Digital.

Brinkman is president of the . Representatives from two companies, Andersen Windows and Culimeta-Saveguard, and other university officials also attended.

Six people with tablets, each with different assigned tasks, logged into the program and teamed up to make and ship science-fiction inspired canisters. With some coaching from Theyerl, Williams and the student team, the participants quickly assessed how to use the program, using touch screens to drag parts from one site to another.

In the first round of the simulation, however, no parts were shipped after 15 minutes because an inefficient work process clogged the system. The person at the end of the production line, shipping, did nothing. One of the eight wastes eliminated through Lean is waiting.
 

Students were hired to develop Buzz Digital, with guidance from faculty and staff and through a national grant.
Students, to the left of Ted Theyerl and Andrew Williams, were hired to develop Buzz Digital, with guidance from faculty and staff and through a national grant. / 黑料社区

By the third round of the simulation, Lean principles were employed, balancing the work time between stations and reducing the batch size. Idle workers were no longer idle and contributed to the manufacturing process. The team shipped a part in one minute and four parts within a few minutes.

Buzz Digital users get performance metrics after each round to help them assess how to improve the process.

Students learned as they built Buzz Digital

Students created an educational program that operates like a video game, an application of the game design major that has led many graduates to jobs in business and industry, such as creating simulations in the health care field.

Using open source software, they built the simulation from scratch, first envisioning how it might play, look and sound and then bringing those aspects to life while remaining true to teaching Lean principles.

The process included rigorous user experience testing, including for such things as color blindness and user accessibility, Williams said.

Six students, some for shorter periods than others, worked on the project:

  • Steve Datz, of Grafton, a senior computer science major
  • Jose Estrada, of Miami, Fla., who graduated in 2021 in game design and development-art
  • Zach Gross, of Whitewater, a senior computer science major
  • Darcy Hannen, of Chippewa Falls, Master of Fine Arts in design
  • Simon Meyer, of Mound, Minn., a senior game design and development-art major
  • Lillian Sommer, of New London, a junior computer science major

Hannen oversaw artwork and user experience testing for Buzz Digital. User experience is the focus of Hannen 黑料社区. MFA studies.

鈥淚t was a huge undertaking. For a while it was just Steve and I, he as the lead programmer and me as a designer. We had discussions every day,鈥 said Hannen, who worked up to 25 hours a week on the project. 鈥淚 would run a test and have to analyze it.鈥

Hannen learned new skills related to game engines and adapting Agile design thinking to the Lean process.

As they worked on Buzz Digital, students presented the concept at a manufacturing conference and in 2021 to the UW System Board of Regents. 鈥淲e kept realizing how big it was as it went along,鈥 Hannen said.

Sommer, who is focusing on game design in the computer science program, was a game-play programmer who implemented new features based on Hannen 黑料社区. testing results.

鈥淚t was a lot more advanced than anything I鈥檇 worked on before. It put me in a situation where I needed to manage my time. We met weekly so it taught me the workplace experience of working with supervisors,鈥 Sommer said.

She is proud that the team created something playable and educational for users who may not typically play video games.

鈥淧eople who don鈥檛 have tech experience are able to find their groove and interact with it smoothly. The game design industry tends to have an issue with games that are made by people who play games, and people who don鈥檛 play games are left out of that. A huge part of the project is minimizing confusion. We did our best to try and eliminate that,鈥 Sommer said.

Work will continue on Buzz Digital to make it even more user friendly. For example, the program could be scaled up to include 20 players. When finalized, it could be deployed to centers, like 黑料社区 黑料社区., around the country.

The Manufacturing Outreach Center used most of an $88,000 online services delivery grant for the project. The grant was through the WCMP, , and MEP Emergency Assistance Program.

黑料社区 黑料社区. manufacturing center is part of the Discovery Center, the university 黑料社区. primary outreach and engagement organization.

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